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Author Topic: Mind, Body, and Spirit...gaming considerations  (Read 19225 times)
Master Rel
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« Reply #15 on: March 31, 2014, 12:41:41 AM »

The next round of Mind, Body, Spirit considerations...one only, no mix and match...


Mind...Telepathy...traditional telepathy...read reading, communicating via mental link, illusions, and control of another nervous system

Body...Regeneration...instant/rapid healing, immunity to poisons, slow aging, does not tire

Spirit...Weather Manipulation...can control local weather to create or cease extreme weather condition change (clear to rain, dry to snow, hot to hail, etc.)


All strong powers, no godlike considerations, baseline...which sounds more interesting?


As with all of these exercises, I could go with any of three and be happy  Smiley

But back to the game...

A tough one but I would go with weather manipulation.

Even not in god-like ranges this would be glorious.  Walking through a drought zone, calling down rain.  Facing down a tornado before it strikes down a school or town.  And having that coolness factor of creating fog  where ever I went lol.

Calling down lightning would be sweet also, even if in a limited use or volume aspect.

Cheesy
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Deceptae
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« Reply #16 on: March 31, 2014, 12:43:57 AM »

Hehe, fog is cool. Can I come up with the next 3 powers?
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Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
******

Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #17 on: March 31, 2014, 12:48:21 AM »

Hehe, fog is cool. Can I come up with the next 3 powers?

Hmmm...k.

As long as you follow the same pattern...focus on the Mind, Body, and Spirit aspects...and avoid the whole godmode stuff  Cheesy
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Deceptae
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« Reply #18 on: March 31, 2014, 01:01:25 AM »

MIND- the ability to communicate with animals, persuade them against eating you, get them to help you, or just ask them about stuff

BODY- Muscle Mimicking, see a crazy Parkour move or watch a scribe use a beautiful font: you can do that exact action with impeccable dexterity, physical strength permitting

Spirit- Astral Projection, walk out of your body to see what's going on without being detected (mostly). Body is essentially asleep and totally vulnerable until you return

Actually I'm having trouble choosing, these are some of my personal favorites. You guys weigh in first!
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Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
******

Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #19 on: March 31, 2014, 01:12:55 AM »

MIND- the ability to communicate with animals, persuade them against eating you, get them to help you, or just ask them about stuff

BODY- Muscle Mimicking, see a crazy Parkour move or watch a scribe use a beautiful font: you can do that exact action with impeccable dexterity, physical strength permitting

Spirit- Astral Projection, walk out of your body to see what's going on without being detected (mostly). Body is essentially asleep and totally vulnerable until you return

Actually I'm having trouble choosing, these are some of my personal favorites. You guys weigh in first!

1) MIND- the ability to communicate with animals, persuade them against eating you, get them to help you, or just ask them about stuff

2) Spirit- Astral Projection, walk out of your body to see what's going on without being detected (mostly). Body is essentially asleep and totally vulnerable until you return

3) BODY- Muscle Mimicking, see a crazy Parkour move or watch a scribe use a beautiful font: you can do that exact action with impeccable dexterity, physical strength permitting
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Xaeyon
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« Reply #20 on: March 31, 2014, 03:20:52 AM »

Good array! Well chosen...



Okay:

1 - Muscle Mimicry would definitely come in handy given source material (YouTube) is so abundant

2 - Animal Communication, because wouldn't it be nice to have them do the housework link in Snow White

3 - Astral Projection (not sure when I'd use this)
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Deceptae
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« Reply #21 on: March 31, 2014, 04:09:19 AM »

2 - Animal Communication, because wouldn't it be nice to have them do the housework link in Snow White

That's abusive.

*look of disapproval*
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Xaeyon
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Force Alignment: 129
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読めるなら、連絡ください


« Reply #22 on: March 31, 2014, 06:45:36 AM »

That's abusive.

*look of disapproval*

One could also argue that reaching into the mind of another, human or not, is abuse.
Plus, it's not like I said I would subjugate them as slaves. I'm sure Snow asked nicely…
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GCW RP - Bothan Spc Tharu Tyy'n

Catalyst (CG) - Prophecy (VA) - The Beast (no blade)
Reading Textbooks; Playing Pokemon Alpha Sapphire

Deceptae
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Force Alignment: -90
Posts: 2004

Power, Passion, Strength


« Reply #23 on: March 31, 2014, 07:28:47 AM »

One could also argue that reaching into the mind of another, human or not, is abuse.
Plus, it's not like I said I would subjugate them as slaves. I'm sure Snow asked nicely…

Which is why I decided against Telepathy, but hey if you have restraint then cool-beans. I think I'd go for cross-species communication for my original reasons.
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Xaeyon
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Force Alignment: 129
Posts: 1476


読めるなら、連絡ください


« Reply #24 on: March 31, 2014, 11:21:39 AM »

Alright: here we go, three more


MIND - perfect mind: you can read books by flicking through their pages and recall any information at will with genius-level intellect

BODY - doppelgängars: up to ten copies can be made at one time from the original body, you live through each simultaneously and coordinate the effort as a whole

ELEMENTAL - guardian spirit: spirit that offers wisdom and advanced warning to danger, can provide physical aid as well (comes in the form of your choice)
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GCW RP - Bothan Spc Tharu Tyy'n

Catalyst (CG) - Prophecy (VA) - The Beast (no blade)
Reading Textbooks; Playing Pokemon Alpha Sapphire

Deceptae
Knight Commander
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Force Alignment: -90
Posts: 2004

Power, Passion, Strength


« Reply #25 on: March 31, 2014, 11:27:55 AM »

Hmm... Doppelgängers are tempting, but i would never turn down the choice of a good friend. Spirit.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
******

Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #26 on: March 31, 2014, 01:35:45 PM »

Agreed bonded Spirit guide Cheesy

That way I could explain away a lifetime of having an invisible friend and get off these darn meds.
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Deceptae
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« Reply #27 on: March 31, 2014, 06:00:10 PM »

Agreed bonded Spirit guide Cheesy

That way I could explain away a lifetime of having an invisible friend and get off these darn meds.

This made me chuckle.
*hands pills to Kawika, takes rubber banded roll of cash*

But seriously, I stopped taking head-meds a couple years ago.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
******

Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #28 on: March 31, 2014, 07:35:59 PM »

But seriously, I stopped taking head-meds a couple years ago.

The warnings came out, we know.


*****


So back OT.

The idea is fun to explore possible Mind, Body, Spirit powers and direction from the same...but more so which would you choose if presented with a power pool?  Not an unlimited, endless, godlike power pool...a more reasonable you can do lots of thing within this tight niche power pool.


Mind
...mental powers, psionics, espers, etc. Using the mind to control the brain and thus tap into a power to provide a number of abilities...one at a time, some requiring skill or experience to manage with greater effect, etc.
telepathy
illusions
telekinesis (push, pull, lift...not anything in one...basically hands at a distance sort of thing)
precog
empathy
etc.


Body...physical powers...strength, toughness, endurance, dexterity, balance, etc.  Using the body to its fullest potential though some abilities and boosts would require training to best use them.
regeneration/hyper healing
hardening skin/muscles (bulletproof/resistant)
enhanced physical stats
super leap
increased run/swim speed
etc.


Spirit...connection to the energy that flows in all living and organic things...Using the energy within one's self to connect, communicate, and control that and other like energies...though some may require special training to manage to optimum function.
plane walker/astral projection
commune with dead
animate dead
dimensional teleport
elemental aspect (limited generation/control of fire, earth, air, water, etc.)
etc.


All things being equal in power potential, just not end results.

Let us say you choose your pool and then further define the same with 5 aspects.

So if beloved TK was chosen and the person wanted TK push, TK pull, TK flight that would be three.

Which pool and which five aspects?


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Deceptae
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« Reply #29 on: March 31, 2014, 07:49:00 PM »

I'd have to go with Spirit.
In no particular order:

Astral Projection

Necro-didactic

Summon Spirits (etherials, nature spirits, other non-human beings)

Elemental (lightning with fire as a close second choice)

Life-Drain (take or give life energy at my discretion)
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