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Author Topic: Motion speed  (Read 3173 times)
marratuk
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« on: October 13, 2014, 07:15:30 PM »

Not sure if this has already been covered (too lazy to search), but wanted movement sound to be faster to match fast spins. From: "whoom"....... "whoom"....... "whoom"....... To: "wu, wu, wu, wu, whoom".. Running launcher 3.2.2, and 3.0 soundboard. Got the clash disabled cause I keep hitting my ankle and the clash sound seemed to make it hurt worse. Is it the "motion integration time"? What's that do? I could figure it out eventually. But, again.. Lazy.. That's what forums are for.
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Shock GB w/Obsidian

Racona Nova
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« Reply #1 on: October 13, 2014, 08:14:49 PM »

Yes, it's the Motion Integration Time and, more important, Motion Threshold:

Motion Integration Time mainly controls how many fake triggers occur - the higher the setting, the less fake triggers, but also less overall sensitivity.
Motion Threshold controls the sensitivity itself - the lower the setting, the more sensitive the sensors are.
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marratuk
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« Reply #2 on: October 13, 2014, 08:29:15 PM »

Okay, so set the MIT, and MT to the lowest settings and I will get the most, and fastest repeat movement sounds.. Does the "Minimum Time between Impacts" have anything to do with this? Or is that just for FoC?
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Shock GB w/Obsidian

Racona Nova
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« Reply #3 on: October 14, 2014, 05:53:51 PM »

Yeah, that should work.
The "Minimum Time Between Impacts" slider controls the reset time of the impact sensor - the lower you set it, the faster the sensor will recognize a new impact. It has nothing to do with FoC, only with triggering impact sounds.

The only FoC related settings are Lockup Flash Time, Enable Flash-on-Clash Light Effects and Enable Lockup Light Effects.
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marratuk
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« Reply #4 on: October 15, 2014, 12:07:12 AM »

Makes all kinds of sense now. Thank you very much.
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Shock GB w/Obsidian

Racona Nova
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« Reply #5 on: October 15, 2014, 04:15:17 PM »

You're welcome Smiley
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Liden Katarn
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« Reply #6 on: February 21, 2015, 03:55:48 AM »

What are fake triggers? Huh
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Genkaku Sho`shyk
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« Reply #7 on: February 21, 2015, 04:45:21 AM »

i look forward to the information you get from this, as i too have struggled with the settings of clash settings
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Racona Nova
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« Reply #8 on: February 21, 2015, 07:09:09 PM »

What are fake triggers? Huh
Fake triggers occur when the sensors (clash or motion) send a signal to the sound board, triggerind the appropiate sound although there was no actual incident (clash or motion) that would justify such a behaviour. They often occur when your sensitivity settings are too, well, sensitive Wink

Okay, so set the MIT, and MT to the lowest settings and I will get the most, and fastest repeat movement sounds.. Does the "Minimum Time between Impacts" have anything to do with this? Or is that just for FoC?
Sorry, I misread your post before. Although the MIT also affects sensitivity, its effect isn't as strong as with the MT. So, a low MT gives you higher sensitiivity, but you need to adjust the MIT to reduce the fake triggers. It's kinda trial-and-error until you get the right setting, but simply setting it to the lowest settings available won't give you the desired effect.
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Noctis
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« Reply #9 on: February 22, 2015, 01:06:53 AM »

Wow, I am SO grateful to finally read an explanation of this that makes total sense.  Thank you SO much!  Point to you, Nova.
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