I agree. Daze is vital against Wiggs. That's part of the reason I like K-2 so much. His special dazes, and with his near constant counter, he can spread daze out like crazy.
Well, he doesn't spread daze, but he does spread offense down. He is quite essential against Biggs though, helps my droid team smoke Rebel teams, which makes up a LOT of my PvP opponents.
Speaking of K-2, just got him to 7*. I had zero (0) of his shards when they put him in the GW shop. Now, 7*.
Now, if I could just get them to put Nihilus in like, Cantina 1-F (which currently has no one's shards), but as a bug that applies only to me, and he's in like DS 27-Q Hard (yes, I know it currently only goes up to 9) for everyone else, that'd be super.
So, after Nihilus, which trooper is next, Sith or Shore? Does anyone have both for a reasonably unbiased comparison? I'm leaning more towards Sith, since he has Taunt and Counter, and I already have Sith at 3*, but if Shore is actually that much better I'd be willing to set Sith aside to get/build up Shore, so I'm open to opinions.
I'd settle for them putting the 3 new Sith in DS 9 Hard mode B, C, and D since those are all unoccupied. Cantina would be nice, but those DS battles would be acceptable.
As for which trooper, I'd shoot for Shore since he can be farmed right now.
You're way behind. I was in the same boat and I 7-starred him a while ago. Even though I stopped buying his shards after every refresh. GW toons can be such a short farm.
Do you face Wiggs a lot? Like really a lot? I get them 8/10 Arena teams and 9/10 GW node 12's. If that's the case, definitely Shore. I can't stress how vital the opening taunt is when facing Wiggs. Before I had Shore they would normally target Palpatine with their triple-attack and boom, round lost before it really started. Now with Shoretrooper he takes that hit, and survives it too. Super super tough. Although he usually doesn't get a turn because he's so slow.
Pft... You're BOTH way behind.
I had him ages ago.
Shoretrooper is deffinitely good for facing the initial brunt of an attack, unless of course your opponent strips his buff right off.
What are people's thoughts on Ima-Gun Di?
I'm thinking of farming him to lead my Jedi team for AAT and for the next 7star Yoda
Trying to decide if I should make him my next Cantina farm target.
Thoughts?
First off, IGD is not recommended for lead in the tank raid.
https://swgohindepth.com/heroic-aat-prep-guide/I do like him as a lead to my Jedi B team in GW. There aren't a lot of big guns on that team, bit if they all gang up on a counter to a toon with an AoE attack, they can usually take out that one toon and do some moderate damage to others, which is usually what I need that team for.
IGD actually is a decent lead for tank. I do also use him on my B-team for Jedi to help soften up a group first that is giving me trouble.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/83187/heroic-aat-tank-raid-guide-strategy-videosIt's a bit of an older thread, and there have been some revisions on the older phases, but Jedi are still recommended on P1.
Then I need to decide if I start farming Barris in earnest instead, or go back to either TFP or B2.
TFP -> doesn't currently have a place in any of my teams, but building him up helps my ships.
B2 -> tag teams with K2SO for my droid team
Barris -> Endgame essential from what I understand. Short-term, she'd replace one of my existing Jedi for a 'get 7* Yoda' team.
I currently have 7-star QGJ(L), 7-star Ahsoka, 7-star Lumi, JC, Mace.
I'm nowhere near JKA, but I am already 91/80 IGD. What would you all replace, and with who?
Thoughts?
If TFP doesn't currently have a place in your squads I'd set him aside and farm B2 in Cantina. Barriss you can farm in 3 other places in Hard Mode battles. Mace would be my choice on who to replace.
I'd put Barriss as your lead, because you'll want everyone to get a heal with each hit. I'd replace Mace, Ahsoka, or JC. You may have to try more than once.
Barriss doesn't need to be lead for that. Her as lead just gives everybody a bigger health pool and gives everybody an 8% heal at the start of each turn. She has a chance to heal on her basic attack and she will also cause a heal if somebody gets critted if she has her Zeta.