These are rules primary written by Moderator Manroon after discussing with Master Nero Attoru, Master Artorius Vidnyl, Ultra, and other members. Adaptations have been made to reflect other rules suggestions.
TOR ERA RP RULES
1)Before beginning play in this section, you must (repeat must) post in this thread stating that you have read and agree to abide by these rules of play.
2)Before posting your character, we ask that you please submit your character sheet to both
the Game Moderators (B1ondeange1
). These Moderators will help you to flesh out your character and help you to stay within the rules. Once you have been approved, you will start your character in the Training and Probationary (T&P) thread. Please go read this thread as well for additional info you will need about the RPs: ATTENTION ALL PROSPECTIVE PLAYERS! Are you interested in joining the RPGS?
3)Keep all your posts In Character (IC). There is an RP Questions and Help section for all Out of Character (OOC) posts relating to either era RP section.
4)This RP section takes place during the period of the Old Republic; shortly after the signing of the Treaty of Coruscant, after 3,653 BBY (Before the Battle of Yavin).
5)Only Mods may play as Face Characters. IE if the Jedi Council, Sith Emperor, or any other named characters need to be a part of the story.... one of the Mods will play that character for you as an NPC.
6)This RP Section will be run SOLELY on the Plotline style of play. That means no dice roles or AP (Action Points)! This is because we have found this style of play to be simpler, easier to moderate, and most importantly, to open things up for more fun for everyone.
6A)No Godmodding. Your character is not all powerful. You don't get to destroy planets, or revive the dead, or anything like that. This also means no "Chosen One" characters. On a similar note, you can't kill off or be killed off by anyone without arranging it OOC before hand. It's a good idea to document this with the Mod staff via PM.
6B)No Metagaming. Simply put, this just means that while you might know something OOC, your character would not have that same information. You need to keep that stuff straight, and make sure you don't post your character reacting to something he doesn't know. IE Because you read a briefing does not mean your character attended it, you have to be given the knowledge IC to use it IC.
6C)An extension of the above parts A and B, make your posts realistic. Don't control all the opposing side's forces in a battle, let either the Mods, or a player of the opposing side fight back. Basically, be fair. We will be watching, and we will step in if you start playing Superman. This also means that in a fight with another character, don't go blowing his arm off without giving him a chance to block or anything like that.
7)Dead is dead. Not even Yoda could stop death, and neither can your character! Yes, the Sith Emperor prolonged his life, but you do not nor will you have that kind of power. If you die, you can create a new character. Certain rare (read, VERY RARE) occasions may arise where someone can appear as a Force ghost, but that can only be done AFTER PMing the Mod staff and receiving approval.
8)Your character can only be in one place at a given time. Please, make a post clearly showing when a character arrives and departs from any given location in a story.
9)When a Character or Mod does something to modify the environment (IE destroys a ship), it cannot be undone. (DAMAGES can be repaired, given time, but full destruction cannot be un-destroyed)
10)Everyone has control over their personal items, ships, homes, etc. Bear in mind though, for example, an Imperial Pilot does not own his fighter, nor a Republic Troop his ship. (There are some exceptions, such as for high ranking officers and rich enlistees, but you get the idea) If your CO orders you to fly here, or not fly there, and you go against that there will be IC repercussions for insubordination. Similarly, if you are playing a Jedi or Sith and you go against orders, your superior can punish you IC. Example: rebellious Padawans will not be Knighted until they have proven themselves.
11)As far as IC chains of command go, the Mods will have final say over the greater plans of the Republic and the Sith Empire (typically via NPCing the highest ranking officers of both sides, such as the Sith Emperor or Grand Master Shan). This is to keep things fitting with canon, and to keep play both interesting and fair.
12)If you think any Mod is abusing their powers in this section, PM another member of the Mod staff and express your concerns. Maturely. We want everyone to have fun, but keep in mind that the Mod staff communicates together to build an enjoyable story for you; approach any concerns with a mature attitude; you never know if maybe someone is playing rough for a purpose.
13)If you reference canon, try to be as sure of your facts as possible. Read the EU piece you're talking about, or probably the easiest route of all... check wookieepedia (starwars.wikia.com). In matters of conflicting canon, ask the Mods for a verdict and we will make a call for you based on what we think fits best with the story.
14)I don't want to be redundant, but KEEP IT REAL. If it's rare, expensive, or hard to do in canon, then it will be here. Neither Kolto or Bacta is everywhere, and you can't get cloned at the Drug Emporium. Big Ships cost Credits, so a nerf herder can't buy a Star Cruiser on a week's pay. Ysalimiri are not common pets, so if your name isn't Talon Kardde (yes I know, wrong era), you're out of luck.
15)Secret is secret. If someone has a secret base that no one else knows about, chances are that your character won't discover that base unless you follow its owner home. We don't want to see random people breaking into secret facilities all the time; otherwise they aren't secret.
16)Please, please, please, keep any Force powers realistic. You will not be specializing in 43 different Force powers, nor will you be a master of all seven forms. Specialize in one form, with maybe a bit of dabbling in other forms. Have a couple of Force powers if you want, but don't overdo it. For example, say you want some telekinesis, but you haven't been trained; then move things a bit, but don't have it controlled like a Jedi Master or a Sith Lord would. Also, if you are not a trained Jedi or Sith, you probably aren't going to have any skill with Force powers.
17)This is BAR NONE the MOST important rule! Don't forget it! We mean that! HAVE FUN!!! Remember, this is a game. The primary goal is for everyone to have a good time, and to log off smiling after every RP session they have here.
These Rules may / will be updated from time to time as it becomes necessary for any rule to be added or dropped from the list. A post will be made in this thread by a mod, along with an edit of this original post to include the change, to notify everyone of said changes. When this occurs, please, post here again acknowledging that you have read and agreed to abide by the updated rules.
Thank you, and again, we look forward to seeing you In Character!
~The Mod Staff
Addendum 1 - PVP Rules
Kev brought up a wonderful point about the fact that PVP (Player Versus Player) will likely crop up after the Shiro Conflict Story. Due to that fact, the Mod Staff has crafted some basic rules to deal with PVP.
1 - All fights are to be within reason (i.e. don't expect a Padawan to take out a Sith Lord). There may be exceptions, for instance: a Sith may decide to let the Padawan go as a warning to other Jedi, or a Jedi may spare a Sith in an attempt to persuade them to the Light.
2 - No dice rolls! Dice rolls tend to be confusing to some players and the storyline system works best here. We are nor going to mix and match with fights.
3 - Clear all fights with Mods first in case there is something that we would like to accomplish in the story with the fight.
4 - Be giving to your opponent (i.e. let them block some attacks and hit you as well!) No one wants to fight an invincible opponent. Take a look at the fight between Pasbe and Severus on Alderaan for an example of how you share the glory in a fight, have something planned out and decided beforehand, and also describe what is happening.
5 - Write in detail. No " three hours passed and I killed him". That is lazy writing and is anticlimactic for everyone. We want to read if sweat blinded your character temporarily or if the smell of charred flesh filled your nostrils. We want to know what your character was thinking in the battle.
6 - Be realistic. You are not going to perfectly execute every triple front flip and still keep your balance AND win the battle in one blow.
That should be it for now, but if anything else arises, we will amend the Rules again as needed. Just remember to have fun, be nice, and be realistic!
ADDENDUM 2: General Rules
1 - Due to the fact that it can lead to metagaming and provide too much temptation in that area, from here on out, no players are permitted to control siblings/family members. This does NOT affect those currently doing so, but it will not be permitted in the future.
2 - If your characters get into trouble, don't expect an automatic bailout, and don't disrupt the RP and then just quit. Lots of people put time and effort into their posts - it is very rude to stir up trouble and then bail when things go badly for your character. For example, if you decide that you want to break the rules by metagaming, and we come down on you, some people may decide to "take their ball and go home". Put thought into your posts in the first place, ensuring that they fall within the rules. If a mistake is made, or something needs to be cleaned up, we WILL PM you about it. Don't get frustrated and leave though; take it in the spirit that it is meant and learn from the mistake.
ADDENDUM 3: If the above outlined steps do not resolve the issue the Mod staff will decide on the proper course of action.
ADDENDUM 4: TIME PASSAGE
Hyperspace travel will put you out of normal game space for one day. That is, if your character "Goes to Hyperspace," you must wait 24 hours before posting in a new planet/system thread. You may continue to post in threads aboard your ship, conversing with other travelers with your character. But no comm traffic and no instantaneous jumping from one thread to the next. Nothing in SW suggests that hyperspace takes no time whatsoever.
In addition: if you write time passing within a thread in excess of 15 minutes, you must wait that amount of time before posting. If you write "5 Days Later" or "2 weeks later" - guess what, you're not posting in the RP for that amount of time - you have, effectively, written your character out of scenes for that amount of time. Descriptions of "settling in to wait," or their rough equivalent (sitting down at a bar to nurse a drink), designed to specify waiting in-character for certain responses that may provoke a reaction from your character, will not be subject to this rule, UNLESS we see abuse of it, at which point everything will be placed under this rule.
ADDENDUM 5: Multiple Player Characters
This has been a rule for some time, but somehow did not make it into the list at large; if you have multiple characters, they CANNOT meet. This was put in place...wow, nearly a year ago, because there was a certain player (who is no longer present) who constantly had his characters working together to metagame. Because of the temptation to stop trying to write properly, and to metagame, your characters must not meet/work together/against each other in the RP. That's not to say that you can't have multiple characters, or that the characters cannot be on the same side or opposing side of the conflict, but they should not meet or directly influence each other.
Any additional revisions will be added as needed.