Kham-Ryn Kurios
Sentinel Prime; Knight of the HoloNet Order
SaberForum.Com Moderator
Knight Commander OVER 9000!!
   
Force Alignment: 1723
Posts: 12447
I am Mr. Yellow.
|
 |
« on: July 31, 2013, 10:05:46 PM » |
|
 It seems that for every faithful force-user who enjoyed Star Wars: The Old Republic, there were as many as ten dark side-devotees lined up to denounce the series’ MMO makeover. A stone cold cult classic, Star Wars: Knights of the Old Republic, along with its rough-and-ready 2004 sequel KOTOR II, were both big sellers in their day. Big enough, in fact, to prompt then-license owners Lucasarts to take their second stab at MMO success via the franchise. Released in 2011, the game got off to a great start before cascading user ratings forced the title into a free-to-play turnaround shortly thereafter. This July brought the news that further hardships had squeezed the underperforming galaxy-spanner into a series of painful employment cuts. Following EA’s acquisition of the Star Wars license back in May – and with talk of a true numbered sequel back in the pipeline – KOTOR II lead designer Chris Avellone has been sitting down to discuss his Obsidian team’s initial plans for the franchise’s fabled finale. The Sith Lords creator told Eurogamer - “When we were plotting out the idea of doing the third game, we just thought it would be cool if we were foreshadowing what Revan was really doing in Knights of the Old Republic 1, and what he was preparing for in Knights of the Old Republic 2, and then bring it to a close, the end of the trilogy.”Preparing for what, you might ask? Avellone describes the installment’s villains as an ancient and deadly incarnation of the Sith Empire, awaiting players on the very fringes of space. Not unlike Mass Effect’s race of Reapers, these malicious Sith would destroy everything in their wake, bringing with them hordes of subservient slave creatures to do their bidding.  This concept formed the backbone of many Avellone-led pitches to Lucasarts, though it was far from the studio’s first interesting idea. In one prospective mission a partially-dismantled HK-47 would “ride around in your backpack like C-3PO does with Chewbacca in Empire Strikes Back [...] You’d actually have HK-47 firing behind you and being your cover support while you’re carrying him around on your back and getting to a repair station.” In other Star Wars: The Old Republic-related news, part two of high-end instance Operation Nightmare has gone live. Check out the trailer below:
Tasking players with toppling the excellently named ‘Legions of Scum & Villainy,’ the mission takes place within the Hutt Cartel compound and promises big rewards to any adventurers grizzled enough to tackle it. Incentives include a brand-new vehicle, ‘Kell Dragon’ armor and the ‘Titan 6 Containment Mode.’ Operation Nightmare is part of SWTOR’s first digital expansion pack, entitled Rise of the Hutt Cartel. Source: http://gamerant.com/kotor-3-story-details-old-republic-operation-nightmare-update/______________
|
|
|
Logged
|
 /LIGHT SIDE POINTS PLEASE\ Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you. - Friedrich Nietzsche
|
|
|
|
RogueLeader
Knight Commander
Force Alignment: 162
Posts: 3194
Apathy is death?...meh, I don't care
|
 |
« Reply #1 on: August 01, 2013, 12:18:10 AM » |
|
|
|
|
Logged
|
I have a Sith's opinion of the Jedi and a Jedi's opinion of the Sith.   Light side points pl
|
|
|
|
Kham-Ryn Kurios
Sentinel Prime; Knight of the HoloNet Order
SaberForum.Com Moderator
Knight Commander OVER 9000!!
   
Force Alignment: 1723
Posts: 12447
I am Mr. Yellow.
|
 |
« Reply #2 on: August 01, 2013, 12:29:45 AM » |
|
This doesn't confirm anything, but it's always possible for them to give the game to a developer; like they did with Battlefront, now being made by DICE.
|
|
|
Logged
|
 /LIGHT SIDE POINTS PLEASE\ Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you. - Friedrich Nietzsche
|
|
|
|
RogueLeader
Knight Commander
Force Alignment: 162
Posts: 3194
Apathy is death?...meh, I don't care
|
 |
« Reply #3 on: August 01, 2013, 01:02:45 AM » |
|
|
|
|
Logged
|
I have a Sith's opinion of the Jedi and a Jedi's opinion of the Sith.   Light side points pl
|
|
|
|
|
 |
« Reply #4 on: August 01, 2013, 01:20:22 AM » |
|
Alright, thanks! *takes it and walks away*
|
|
|
Logged
|
|
|
|
|
RogueLeader
Knight Commander
Force Alignment: 162
Posts: 3194
Apathy is death?...meh, I don't care
|
 |
« Reply #5 on: August 01, 2013, 03:06:10 AM » |
|
Hey! Give me my money back!
*tackles Hobbie and grabs money*
|
|
|
Logged
|
I have a Sith's opinion of the Jedi and a Jedi's opinion of the Sith.   Light side points pl
|
|
|
|
|
 |
« Reply #6 on: August 01, 2013, 06:53:20 AM » |
|
Hey! Give me my money back!
*tackles Hobbie and grabs money*
Okay 
|
|
|
Logged
|
|
|
|
|
B1ondeange1
Game Master
Knight Commander
Force Alignment: 3214
Posts: 5377
You can't take the sky from me....
|
 |
« Reply #7 on: August 01, 2013, 09:17:15 AM » |
|
|
|
|
Logged
|
M4-QT droidShayla Jaste CosplayPerth Spartansarchon v2.1, consular, dominix v3 LE, bellicose, 2x dark initiate v3 LE, dark initiate v2 LE, Aeonix v2, raven, 2x shock, 2x manticore, electrum wind em/v4 obs
|
|
|
|
Rina Ascura
Knight Commander
Force Alignment: 111
Posts: 924
Please keep it at 100!
|
 |
« Reply #8 on: August 01, 2013, 09:24:25 AM » |
|
What I didn't like in KotOR was the MMO-style clicker interface and controls. If they make the third game with an interface and controls like in Mass Effect, I'll be happy.
|
|
|
Logged
|
BBL AND PROUD! The Expanded Universe - the old, the true, the brave!  
|
|
|
|
RLYHYPERGUY
Knight Commander
Force Alignment: 178
Posts: 1563
|
 |
« Reply #9 on: August 01, 2013, 05:59:03 PM » |
|
RLY want. 
|
|
|
Logged
|
|
|
|
|
Genkaku Sho`shyk
Knight Commander
Force Alignment: 141
Posts: 1007
only the force, nothing more, nothing less
|
 |
« Reply #10 on: August 15, 2013, 07:17:42 PM » |
|
an option of multiplayer would be kool.. like you and some friends, could load into each others story and play as a NPC with your own characters... i always played the KotOR games with a friend, we would take turns, making desicions on characters we would pick from the start... each had a save, each choose different toons from the start..
my game, i had the main, and 2 extras i made all the options for the toons i controlled, and same idea on his save, i went light, he went dark, all by choice.. lmao... (he just liked the degradation of the dark-side.. lol)
that being said.. why not make the next installment of KotRO have a multiplayer function to let others enter with their own made up main characters.... i think it would be fun ^.^..
and come on... WHY NOT???...ehh?? EHHH??
|
|
|
Logged
|
|
|
|
|
|