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Author Topic: Creating a Fantasy World...input desired...  (Read 11067 times)
Master Rel
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« on: August 25, 2013, 09:58:43 PM »

(clipped and dropped from the Random Thoughts Thread)


A friend asked for a bit of help spicing up the weekly RPG that the group meets up for down in Ft Lauderdale...my old group...I'm stuck in Texas.

They have been playing D&D and Pathfinder but wanted to introduce something different yet familiar.

So I took the standard Middle Earth types, established a steam-punk technology, with a Wild American West feel.

Steam trains/ships, hot air balloons and blimps, etc.

There are plenty of games that touch around theses aspects but this is mine.

I created a world that is has a broken main continent and a wide shallow sea...there is a vast open sea where islands of floating seaweed collect and break apart creating transitory masses of mock land.





The waters are filled with monsters...giant sharks, armored fish, toothed whales, etc.

Lots of dragons...the vast majority filling the bird niche, so most are smaller...the true giants do not fly and have limited intelligence.


Playable races...

Goblins...2' tall on the average...no magical potential though they are innately gifted with gadgeteering...genius mechanics...green skinned

Halflings...3' tall on average...no magical potential though they have unique talent for language, education, teaching...so many of the best magical instructors and doctors are Halflings...standard flesh tones

Dwarves...4' tall on average...no magical potential though they have the ability to find underground cashes of water, metals, and precious minerals...explorers, merchants, and master cartographers...standard flesh tones

Elves...5' tall on average...50/50 magic potential, primarily druids, with many being beastmasters...rough and ready rather than gentile and poofy...trackers, guides, hunters...all albinos

Humans...6' tall on average...50/50 magical potential, primarily witches/warlocks, all classes are available...the only race that can multi-class (the old school slow process)...they have no other unique talents or abilities...standard flesh tones

Orcs...a group that ranges greatly in size, 2' +1D8'...so 3'-10' with 7' being a general average...50/50 magical potential, shaman only...they lack the potential for sophistication and are generally laborers, farmers, fishermen, etc...green skin is most common although they can be nearly any color

Dracos...8' tall on average though very heavy...no magical potential...they lack the potential for sophistication and are generally used for heavy labor or soldiers...as Battle Dragons they are always paired with another race other than an orc, quite often Halflings...they can be any color though the vast majority are muted neutral tones.


They had a bunch of fun and want me to put more into it...so I thought I would share as I mull over the potential of it all.
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Master Rel
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« Reply #1 on: August 25, 2013, 10:00:51 PM »


Goblins...2' tall on the average...no magical potential though they are innately gifted with gadgeteering...genius mechanics...green skinned

Halflings...3' tall on average...no magical potential though they have unique talent for language, education, teaching...so many of the best magical instructors and doctors are Halflings...standard flesh tones

Dwarves...4' tall on average...no magical potential though they have the ability to find underground cashes of water, metals, and precious minerals...explorers, merchants, and master cartographers...standard flesh tones

Elves...5' tall on average...50/50 magic potential, primarily druids, with many being beastmasters...rough and ready rather than gentile and poofy...trackers, guides, hunters...all albinos

Humans...6' tall on average...50/50 magical potential, primarily witches/warlocks, all classes are available...the only race that can multi-class (the old school slow process)...they have no other unique talents or abilities...standard flesh tones

Orcs...a group that ranges greatly in size, 2' +1D8'...so 3'-10' with 7' being a general average...50/50 magical potential, shaman only...they lack the potential for sophistication and are generally laborers, farmers, fishermen, etc...green skin is most common although they can be nearly any color

Dracos...8' tall on average though very heavy...no magical potential...they lack the potential for sophistication and are generally used for heavy labor or soldiers...as Battle Dragons they are always paired with another race other than an orc, quite often Halflings...they can be any color though the vast majority are muted neutral tones.



Which playable race speaks to you?  Which does not?  Perhaps rate them as they stand without additional input, a gut check thought?
« Last Edit: August 25, 2013, 10:06:32 PM by Jedi Relmeob » Logged



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Therridan
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« Reply #2 on: August 25, 2013, 10:11:05 PM »

The elf speaks to me mainly because I haven't had a chance to play a druid in awhile. But I could also see playing a dwarf and acting all vikingesk in me search for treasure.
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Master Rel
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« Reply #3 on: August 25, 2013, 11:31:05 PM »

Interesting.

I had seen the dwarves as more Indiana Jones types...gold watches, vests, taking time for tea, that sort of thing...lol.

Still thinking dwarf?

Elves...I have them as aloof and distant...falling into shadowy careers...thieves, pirates, rogues, highwaymen, etc...gypsies

A druid among them would be much more interested in the forest than the men within it...he would be on Treebeard's side  Smiley


I am making a personality quiz...this is it so far...try it and let me know if it is working...I will habe more questions soon.

http://quizilla.teennick.com/quizzes/24271616/what-type-of-character-from-pangean-are-you
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Master Rel
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« Reply #4 on: August 26, 2013, 01:28:41 AM »

As far as the names...these would change I am sure...the Orcs for sure becoming Trolls.

Trolls cover a range of types and sizes.

A few pics to inspire...





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BenPass
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« Reply #5 on: August 26, 2013, 02:07:04 AM »

Which playable race speaks to you?  Which does not?  Perhaps rate them as they stand without additional input, a gut check thought?


Knowing nothing about them, just gut check on names/races and what I would imagine them to be like, here's my order for preference:


1 - Dracos

2 - Humans

3 - Orcs

4 - Dwarves

5 - Elves

6 - Halflings

7 - Goblins



For me, I read Dracos and think of some kind of mixture between this:



and this:



So, with the combo of Killer Croc and Daedric armor, the Dracos seem to me to be an ugly, strong, armored race. Again, this is all going by gut-check without reading anything save for the names. I would imagine that they stay mostly around the shallow sea, keeping to themselves. Still, when needed, they would enter into smaller towns/communities...never enter into more populated areas because of size and enmity with other races.
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Master Rel
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« Reply #6 on: August 26, 2013, 02:28:35 AM »

Knowing nothing about them, just gut check on names/races and what I would imagine them to be like, here's my order for preference:


1 - Dracos

2 - Humans

3 - Orcs

4 - Dwarves

5 - Elves

6 - Halflings

7 - Goblins



For me, I read Dracos and think of some kind of mixture between this:



More like this...



Cheesy

Funny you put the Goblin Mechanic as last and yet your personality choices gave you just that type lol.
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BenPass
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« Reply #7 on: August 26, 2013, 02:33:49 AM »

More like this...



Cheesy

Funny you put the Goblin Mechanic as last and yet your personality choices gave you just that type lol.


Ah, very interesting!

lol, yeah, I'm weird that way. I was organizing just by race names, and Goblins never really did interest me
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May the Force be with me? Sure! It can come along!
"Lux triumphat super obscurum" - "Light triumphs over darkness"

Master Rel
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« Reply #8 on: August 26, 2013, 02:48:29 AM »

In order for me, strictly for RPG characters for myself...

1. Humans...6' tall on average...50/50 magical potential, primarily witches/warlocks, all classes are available...the only race that can multi-class (the old school slow process)...they have no other unique talents or abilities...standard flesh tones
I rarely choose humans, just a boring choice, but here is this case the potential exists for fun

2. Goblins...2' tall on the average...no magical potential though they are innately gifted with gadgeteering...genius mechanics...green skinned
The tech aspect in the steam setting has magic written all over it

3. Dracos...8' tall on average though very heavy...no magical potential...they lack the potential for sophistication and are generally used for heavy labor or soldiers...as Battle Dragons they are always paired with another race other than an orc, quite often Halflings...they can be any color though the vast majority are muted neutral tones.
Battle Dragon...basically a large two legged war horse or a small elephant...what is not to love?

4. Halflings...3' tall on average...no magical potential though they have unique talent for language, education, teaching...so many of the best magical instructors and doctors are Halflings...standard flesh tones
I am thinking a pilot/officer type, bucking for Captain

5. Orcs/Trolls...a group that ranges greatly in size, 2' +1D8'...so 3'-10' with 7' being a general average...50/50 magical potential, shaman only...they lack the potential for sophistication and are generally laborers, farmers, fishermen, etc...green skin is most common although they can be nearly any color
Ugly and savage, an easy mark to play...so I would seek to play beyond the limitations, a heroic type

6. Dwarves...4' tall on average...no magical potential though they have the ability to find underground cashes of water, metals, and precious minerals...explorers, merchants, and master cartographers...standard flesh tones
Normally I despise dwarves...just too weird with the common no knees and viking approach...but the explorer gentleman does appeal

7. Elves...5' tall on average...50/50 magic potential, primarily druids, with many being beastmasters...rough and ready rather than gentile and poofy...trackers, guides, hunters...all albinos
Fantasy elves...always given the golden end of the stick...immortal, all knowing, magical, and great fighters...hate it...as they stand in this setting as forest gypsies, there is room for liking them again lol




 



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Master Rel
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« Reply #9 on: August 26, 2013, 05:44:58 AM »


I am making a personality quiz...this is it so far...try it and let me know if it is working...I will have more questions soon.

http://quizilla.teennick.com/quizzes/24271616/what-type-of-character-from-pangean-are-you


And another for career path...if you end up with a racial type that does not match because of magical talent or lack of, then they are hard headed and pursue the path using magic items instead of spells.

http://quizilla.teennick.com/quizzes/24271861/what-career-path-fits-you-in-pangean 

 Grin
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Master Rel
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« Reply #10 on: August 26, 2013, 09:21:50 PM »

So my wife tried the pair of personality quizzes and came up with...

Dwarf...which made her mad..."I do not want be a hairy ugly dwarf girl"

Druid...which was right in her wheel house


So if the Dwarf type does not have magical aptitude yet the person fits the magical career choice...so the easy answer is that she is a tool user...with a mind and spirit that allows the "force" to flow through her, she is open to the potential of what the forests and jungles have to offer...so just like a character can use a magic item does not mean they needed to know how to make the same or cast the spells within.

A Dwarf Druid forest princess, with a Xena flair (her thoughts not mine lol)...a blood bonded familiar, a cat sized flying drake...with the drake on hand she can commune with plants and animals...has real world skills in healing, herbology, and forest lore.  Using her natural ability to locate water/metal/minerals...to the benefit of those living with the forest and not invading. Carries a staff, sling, and short sword.

Smiley

Had her character been a race with magical potential and made the roll to be as such, the difference would be the ability to cast cantrips and related spells.
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« Reply #11 on: August 28, 2013, 08:27:34 PM »

oh man!! I'd be so down to play!! Cheesy

count me in lol
I even have my weapons lol

I received "Guardsman" for my career path Cheesy I'm down for that

dude, anything steampunk, or anything with dwarves, let alone both... I am SO DOWN!
http://pinterest.com/tanukidomo/steampunkdieselpunkart-decoartscrafts/
« Last Edit: August 28, 2013, 08:31:31 PM by GrumpyBadger » Logged


Master Rel
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« Reply #12 on: August 28, 2013, 08:31:52 PM »

Is dwarf what you would choose or what you got for the personality quiz?

Yes I am a fan of steam and diesel punk + fantasy  Wink
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« Reply #13 on: August 28, 2013, 09:07:35 PM »

Dwarf is what I'd choose.  The quiz I got human... but I'm always a dwarf, and minus the height, I'm built like one too.  I think I'd be a great extra for Peter Jackson lol.  I'm only 5'9" but I have a 48" athletic chest lol, nothing fits me right.
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« Reply #14 on: October 25, 2013, 04:44:32 AM »

how'd you make the globe?
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