(clipped and dropped from the Random Thoughts Thread)
A friend asked for a bit of help spicing up the weekly RPG that the group meets up for down in Ft Lauderdale...my old group...I'm stuck in Texas.
They have been playing D&D and Pathfinder but wanted to introduce something different yet familiar.
So I took the standard Middle Earth types, established a steam-punk technology, with a Wild American West feel.
Steam trains/ships, hot air balloons and blimps, etc.
There are plenty of games that touch around theses aspects but this is mine.
I created a world that is has a broken main continent and a wide shallow sea...there is a vast open sea where islands of floating seaweed collect and break apart creating transitory masses of mock land.

The waters are filled with monsters...giant sharks, armored fish, toothed whales, etc.
Lots of dragons...the vast majority filling the bird niche, so most are smaller...the true giants do not fly and have limited intelligence.
Playable races...
Goblins...2' tall on the average...no magical potential though they are innately gifted with gadgeteering...genius mechanics...green skinned
Halflings...3' tall on average...no magical potential though they have unique talent for language, education, teaching...so many of the best magical instructors and doctors are Halflings...standard flesh tones
Dwarves...4' tall on average...no magical potential though they have the ability to find underground cashes of water, metals, and precious minerals...explorers, merchants, and master cartographers...standard flesh tones
Elves...5' tall on average...50/50 magic potential, primarily druids, with many being beastmasters...rough and ready rather than gentile and poofy...trackers, guides, hunters...all albinos
Humans...6' tall on average...50/50 magical potential, primarily witches/warlocks, all classes are available...the only race that can multi-class (the old school slow process)...they have no other unique talents or abilities...standard flesh tones
Orcs...a group that ranges greatly in size, 2' +1D8'...so 3'-10' with 7' being a general average...50/50 magical potential, shaman only...they lack the potential for sophistication and are generally laborers, farmers, fishermen, etc...green skin is most common although they can be nearly any color
Dracos...8' tall on average though very heavy...no magical potential...they lack the potential for sophistication and are generally used for heavy labor or soldiers...as Battle Dragons they are always paired with another race other than an orc, quite often Halflings...they can be any color though the vast majority are muted neutral tones.
They had a bunch of fun and want me to put more into it...so I thought I would share as I mull over the potential of it all.