With Shoretrooper unlocked, any recommendations for a team setup once he's ready for use? I'm thinking EP (L), Vader, RG, and Shore would be crazy hard to kill. Then put in a high DPS toon for 5th slot, preferably someone who would benefit from Palps lead. This would be an Arena team and most likely will see use in GW too.
Darth Maul would be the perfect choice against Jedi, but what if I'm not? I'm thinking getting Nihilus's basic and Drain Force Omega'd would make him a decent choice. He would be lacking the high DPS, but Ceaseless Craving would be helpful against tanks and with all those debuffs flying around I may get Annihilate in a good amount of the time. He's tanky too.
You could always go with Nihilus' lead against Rebel teams as they are fairly prevalent in Arena. Though instead of RG or Shoretrooper then you might use the Sith Trooper to benefit from Nihilus' lead.
Consider Tie fighter pilot.
He's very high dps with a dot/debuff team, and he's protected from immediate death by shoretrooper's opening taunt. Switch out RG for Nihilus or Maul imo. I mean I've seen effective double tank teams, so give RG/ST a go. I guess it depends on the current power of each of the above toons.
Hey, that's not a bad idea. I'll definitely consider TFP. Mine's 2* almost Gear 8. Starring him up couldn't hurt cause his ship is my first reinforcement.
One tank should usually be enough, but if RG goes down fast, he normally takes the rest of the team with him. I don't know how much Shore will help with that, but he has the highest health and 3rd highest protection in the game (when maxed), so it couldn't hurt to try.
Very good to know. Enjoy the Omegas and I'll join you soon.
When using TFP just be wary of teams that can cleanse debuffs or block them like Jedi and Rebels.
Out of curiosity, and seeing as it's come up recently...
What does everyone think you should 'omega' first?
As resources are limited (though not as limited as zetas obviously) are there specific abilities on specific toons you think should be omega'd sooner than others? Also, are there any abilities you think shouldn't be omega'd that people often do?
All input welcome, I'd love to see a variety of thoughts!
For my 2c, I'm thinking Biggs' assist special is probably high on the list of most people's ASAP omega lists.
Leader abilities are what you might consider first. Leader abilities usually affect your whole team, or at least most of it. Consider that as a bonus to everything you do with your whole team, not just 1 toon. Then after that you might consider powerhouse abilities that are the cornerstone of your team doing a crapload of damage(like Biggs' special) or surviving something devastating.
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I have to say I am disappointed in the Chopper event. I got him unlocked to 2* and then of course his pack came out and I bought it and got him to 3*. Tier 2 and 3 are just crap for daily rewards. Not to mention I still haven't gotten my 10 day win bonus opportunity. Supposed to get another at 25 before the event is over, and I'm gonna be really pissed if I don't get that.
On the bright side, I finally finished B2 to 7* and I have all 3 of his abilities Omega'd.
![Cheesy](http://saberforum.com/Smileys/default/cheesy.gif)
Now I can really kick some butt with him.
Since I finished him, now I've started farming Health Mods at Tier 3 in the Mod challenges. Only thing I don't like is that you don't get any ships credits like with the cantina. At least you still get Cantina store tokens.