So Rel, the keyblade has its own kind of magic. How shall we strategize? I've now got power over most elements, as well as a kickbutt sword thing that can unlock any lock, including people's hearts.
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The Keyblade's main ability is the power to open or close any lock, whether it be a physical object, or even the heart of a person or world. Their ability to unlock a person's heart makes them particularly effective weapons against Heartless and Nobodies, but also draws these beasts to the wielders. Meanwhile, their power over a world's heart allows a wielder to open or seal the barriers between worlds, or even lock the world's heart to protect it from darkness. Keyblades usually exercise this power by emitting a bright, thin beam of light, but can also work by being directly impaled into a person's chest.
In combat, Keyblades are used in a manner similar to swords. Despite most Keyblade's lack of a cutting edge, or the apparent frailty of their design, Keyblades are able to serve as both excellent blunt weapons, and supernaturally precise cutting tools. Keyblades can be used to channel the powers of light or darkness, and are also natural conduits for magic; even Keyblade wielders without formal training are able to perform magic with power rivaling that of expert mages.
Keyblade wielders are also able to modify the size and shape of their Keyblade. This can be used to merely augment their use as weapons, or even to transform the Keyblade into a vehicle called a "Keyblade Glider", which the wielder may use to traverse the Lanes Between. A Keyblade wielder can also attach a Keychain or Gear to their Keyblade in order to transform it into a set size and shape, as well as to channel the Keychain's innate strengths and abilities. Equipping a Keychain also changes the effect generated when the Keyblade is summoned; this effect is generally based on the Keychain's symbolism.
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Seems like we are looking at 10% melee/attack 10% melee/defend and 40% special...the heart beam...convert evil into good
How does that sound everyone?