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Author Topic: Mind, Body, and Spirit...gaming considerations  (Read 19232 times)
Master Rel
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« on: March 29, 2014, 07:44:38 AM »

In the many many hours I have spent designing gaming systems, statistics, and character design I have wrestled with many a beast...the baseline of creating a balanced foundation is the real struggle.

Most RPGs have a standard set of stats...change the names but these are the most common...

strength
dexterity
constitution
intelligence
wisdom
charisma

In this example, you will very often see players opting to shift points away from charisma, wisdom, and sometimes intelligence...funneling these points back into strength, dexterity, and constitution.

Because this format is bias and broken.  Far too top heavy in combat, the other stats only really matter to a couple career paths.

So the foundation I have sought has seen many an evolution.

Most often I create a series of steps to develop balance...allowing for some choices, some random, and some math to make a measure of a thing.

So here is my latest thought along these lines.

I was reviewing, second son the video game.  The latest version of the infamous game line.  Basically their are individuals who are conduits.  These conduits can generate and manipulate an aspect...conduits a new breed of human, born with a specific gene activated by radiation, has come to light. Because of their incredible abilities, which include controlling lighting or hurling fireballs from their hands, these mutants, or "conduits," are feared and shunned by society.

Humanity was nearly wiped out by a plague caused by the radiation that creates conduits, the government formed a new paramilitary organization called the Department of Unified Protection, or D.U.P. Its sole purpose is to protect the public by locking conduits, and those suspected of being conduits, away for life.  

That being said, the game is way overpowered and makes it hard for players of said game to want to step down away from godhood to playing a more realistic power level game...meh.

Anyway it was the idea of the conduits and the element aspect that got me thinking about my system designs.

I fall back on Mind, Body, and Spirit system to attempt to find that near perfect balance.  Avoiding the stats, focusing on choice and desired abilities rather than numbers spread out over stats.

Here is where I am at the moment...superhero powers...considering a primary power for each...


Mind...Telekinesis...traditional TK, not the do everything possible but rather the push, pull, lift, crush, etc. (controlled energy outwards)

Body...Shapechanging...morphing, shrinking, growth, mimicking, stretching, hardening, liquifying, etc. (change within)

Spirit...Elemental (Avatar and Conduits)...a singular element or focus (fire, water, sand, concrete, smoke, electricity, etc.), this allows for generating and expelling energy of said focus with a measure of internal and external aspects (raw energy and change)


So the first question is which appeals more?

The focus of Mind, Body, or Spirit?

(no...not a little of each or a bit of one and the other...for this exercise, just one or one of the others, no combining)

Pulling and pushing with the Mind?

Shifting and changing the whole of the Body?

Generating and expelling an element with the Spirit?


*****


As in most of these cases, I could go with any of the choices...happy to have something beyond the limitations of mundane humanity.  But that is not an answer so...

1st...Body...any aspect of the shapechanging...be it a little of each potential or a very specific change would be welcome, a controlled Clayface aspect would be good...bit of stretching, shaping limbs into clubs/claws/etc., a general malleable nature

2nd...Spirit...my one element/aspect, green life...a plant focus...creating living vines, causing plants to grow crazy fast/large, etc.

3rd...Mind...kinda tired of the whole TK thing truthfully, it has lost its appeal to me...that said I would welcome it lol...as a focus I would like it all to be about the TK crush


*****


And for you?

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Deceptae
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« Reply #1 on: March 29, 2014, 10:07:32 AM »

Point for the topic!

If you had asked me 4-5 years ago I would have chosen shape shifting. I was not happy with my body or my (lack of) social life and wanted nothing more than to turn into animals and just get away!

But now I would choose spirit. My top 3 elements

Electricity- in a world crawling with computers of all kinds, electricity has become a very powerful element, but even without all that it's still liquid energy (" where is Mjolnir?")

Fire- it's like electricity, only slower. It would have been perfect up until 100 years ago.

Wind- ever flowing, all around you yet hardly noticed until it's doing something.
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Master Rel
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« Reply #2 on: March 29, 2014, 01:58:06 PM »

Good choices!
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Xaeyon
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« Reply #3 on: March 29, 2014, 02:38:44 PM »

First choice is Mind. Controlling the world around oneself is something that is uniquely human. Sure animals build nests and the mere presence of organisms alters their environment, but humans literally engineer their environments. One day people will live in space, and that won't be because humans can survive in a vacuum, but because the environment will be alters so much that it is possible for not only survival but living. Understanding the world around you, enough to exploit the physical laws of reality, telekinetics would make you omnipotent.

Second choice would be Body. Not to change my body as it is, but rather to adapt my physical self to whatever task needs to be done, be it lifting something heavy, running really fast, getting through tight spaces, etc.; I'd always come back to the form that is me. Adaptability is the ultimate survival tool.

Lastly: Spirit. Elemental powers of Water, but if I had to be more specific I would choose ice; water is incredibly versatile, found in all organisms and most environments. Other options would include electromagnetism; for all the reasons Deceptae mentioned, the prevalence of electromagnetic activity, as well as the the capacity perform... other feats, if you know about this incredible force of nature.



I had to change this around; I managed to convince myself that I would be more potent with Mind than Body. In all honestly, the difference between these preferences is infinitesimal.
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Master Rel
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« Reply #4 on: March 29, 2014, 02:58:49 PM »

Both of y'all, good thoughts.

Points.
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James Casey
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« Reply #5 on: March 29, 2014, 03:31:30 PM »

Telekinesis remains potentially the most powerful of any 'gift', depending on the practitioner's level of skill.

Defence? Maintain an active TK shield starting an inch or so from your body, permissive enough to allow a handshake, reactive enough to stop a bullet. With enough practise, it would become an unconscious skill, as much a part of a person's daily life as a soldier's threat analysis.

Attack? Stop the flow of oxygen to a person's brain - or crush them all together. Throw a lorry at them, shoot them without a gun, conjure TK swords, batons or any other weapons, or just whip up a TK whirlwind.

Need to get somewhere quickly? Fly, or accelerate your pushbike to superbike speeds.

Trapped in a locked room? Flip the lock - or blow it out of the door!

You could maanipulate light rays to turn yourself invisible (allowing enough light through so you can see... or navigate using your TK radar sense!)

You could filter out gas, chemical or biological attacks before they reach you, protect yourself from fire, maintain a 1 atmosphere airtight bubble around you to let you dive below the ocean...

But yeah. Even without that kind of omnipotence, even if I was just able to chuck rocks around and make a drink without having to leave my seat, I'd still take telekinesis. The potential to augment physical feats with even a just-beyond-human range of motion/reach/strength etc would be it for me.
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"I'll split this world open and tear down the sky before I let him come to even the slightest harm."

Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
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Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #6 on: March 29, 2014, 04:45:35 PM »

Telekinesis remains potentially the most powerful of any 'gift', depending on the practitioner's level of skill.

Defence? Maintain an active TK shield starting an inch or so from your body, permissive enough to allow a handshake, reactive enough to stop a bullet. With enough practise, it would become an unconscious skill, as much a part of a person's daily life as a soldier's threat analysis.

Attack? Stop the flow of oxygen to a person's brain - or crush them all together. Throw a lorry at them, shoot them without a gun, conjure TK swords, batons or any other weapons, or just whip up a TK whirlwind.

Need to get somewhere quickly? Fly, or accelerate your pushbike to superbike speeds.

Trapped in a locked room? Flip the lock - or blow it out of the door!

You could maanipulate light rays to turn yourself invisible (allowing enough light through so you can see... or navigate using your TK radar sense!)

You could filter out gas, chemical or biological attacks before they reach you, protect yourself from fire, maintain a 1 atmosphere airtight bubble around you to let you dive below the ocean...



This...this is exactly why I mentioned this...



Mind...Telekinesis...traditional TK, not the do everything possible but rather the push, pull, lift, crush, etc. (controlled energy outwards)



lol


I hear ya.  I actually am starting to really dislike the whole "I can do anything with this TK" thing.  I much prefer the thought of applying human potential to the TK aspect.

Meaning we are all humans but can we all do what each person can do?  No.

World class weight lifters, top shelf geniuses, astronauts, air Jordon style dunks, etc.  There are extremes to human potential am I relish and appreciate each tip top consideration. 

If I said, "human, because then I could do anything...jump 29.4', free dive 895 ft, run a mile in 3:43.13, dead lift 1180 pounds, vertical leap 64", swim underwater 492' on one breath, IQ of 300, be 8' 11.1", fluent in 68 languages and familiar with 120, earn 17 PHD's, etc...if I said that then everyone would go boo, foul play mister.

Lol

But I do agree.  If unlimited TK then the sky is the limit, you would be a god.

I also agree with your last thought...



But yeah. Even without that kind of omnipotence, even if I was just able to chuck rocks around and make a drink without having to leave my seat, I'd still take telekinesis. The potential to augment physical feats with even a just-beyond-human range of motion/reach/strength etc would be it for me.


That basic TK would be glorious.

PS
The rant was not towards you at all, the whole TK does everything aspect just gives me hives.  I mean I suggested the TK after all lol.

Sigh...point for you suffering through my unlimited TK rant  Smiley
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Deceptae
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« Reply #7 on: March 29, 2014, 05:56:22 PM »

"Wow about the power to kill a yak from 200 yards, with MIND BULLETS?!?!?!!!
That's Telekenesis, Kyle!"

I love Tenacious D. Point to Casey-san!
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Master Rel
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« Reply #8 on: March 29, 2014, 06:04:25 PM »

"Wow about the power to kill a yak from 200 yards, with MIND BULLETS?!?!?!!!
That's Telekenesis, Kyle!"




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Deceptae
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« Reply #9 on: March 29, 2014, 06:11:46 PM »

You and your gifs, Rel Sensei.

Oh and point to Xaeon-sama for the excellent paragraph on TK.
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James Casey
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« Reply #10 on: March 29, 2014, 09:24:47 PM »

The rant was not towards you at all, the whole TK does everything aspect just gives me hives.  I mean I suggested the TK after all lol.

Sigh...point for you suffering through my unlimited TK rant  Smiley

Heh, no worries. I've always thought of TK as being essentially at the core of any number of powersets - Magneto has TK power over metal, Avalanche has TK control over the earth, Iceman has TK control over water and ice...

I mean, I know that there's significant differences between true elemental powersets and basic TK, but so many writers essentially ignore it, either out of fear of altering the status quo (Iceman, who's had power boosts teased for at least the twenty years I've been reading comics... and then went full on Ragnarok about six months after finally getting his act together *sigh*) or just because they want to write a certain character they don't have access to ("Why aren't I allowed to bring Jean Grey back from the dead? Fine - Gambit can now blow stuff up within his line of sight because I say so!") Heck, Neo in the Matrix films was somewhere between a Jedi and a refined telekinetic, although he never did the "Summon cup of tea" that any true telekinetic would end up doing...
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"I'll split this world open and tear down the sky before I let him come to even the slightest harm."

Master Rel
Game Master
Knight of the Consular Order
Knight Commander
OVER 9000!!
******

Force Alignment: 1884
Posts: 12894


Martial artist, fabricator, chef, resident Ortolan


« Reply #11 on: March 29, 2014, 09:33:31 PM »

Heh, no worries. I've always thought of TK as being essentially at the core of any number of powersets - Magneto has TK power over metal, Avalanche has TK control over the earth, Iceman has TK control over water and ice...

I mean, I know that there's significant differences between true elemental powersets and basic TK, but so many writers essentially ignore it, either out of fear of altering the status quo (Iceman, who's had power boosts teased for at least the twenty years I've been reading comics... and then went full on Ragnarok about six months after finally getting his act together *sigh*) or just because they want to write a certain character they don't have access to ("Why aren't I allowed to bring Jean Grey back from the dead? Fine - Gambit can now blow stuff up within his line of sight because I say so!") Heck, Neo in the Matrix films was somewhere between a Jedi and a refined telekinetic, although he never did the "Summon cup of tea" that any true telekinetic would end up doing...

Oh for sure...agreed!
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Master Rel
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OVER 9000!!
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Force Alignment: 1884
Posts: 12894


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« Reply #12 on: March 30, 2014, 05:10:29 AM »

The next round of Mind, Body, Spirit considerations...one only, no mix and match...


Mind...Telepathy...traditional telepathy...read reading, communicating via mental link, illusions, and control of another nervous system

Body...Regeneration...instant/rapid healing, immunity to poisons, slow aging, does not tire

Spirit...Weather Manipulation...can control local weather to create or cease extreme weather condition change (clear to rain, dry to snow, hot to hail, etc.)


All strong powers, no godlike considerations, baseline...which sounds more interesting?
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Deceptae
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« Reply #13 on: March 30, 2014, 05:44:54 AM »

Regeneration, no doubt. Controlling weather for my own whims would upset the ballance of nature and cause serious issues. Besides, I am cool with any weather.  Telepathy would make life too boring and annoying, being able to tell what people were thinking takes all the fun out of interaction.
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Xaeyon
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« Reply #14 on: March 30, 2014, 10:29:45 AM »

^ points given, because ditto
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