The Budo of the Jedi 2Hi there from Australia!
The guards are a important positional advantage that cannot be overlooked that closes gate/quadrants, controls the space/center, and creates advantages in time and the initiative.
Two knights advancing towards each other. One starts in the Fool and the other in the Tail. As they advance the crowd notices that they are dancing, changing from position to postion. As they draw closer they centralize more and more until finally they face off each other. One in the Ox guard and the other knight in the Plow. The Ox is a very strong guard, in reverse grip it is strong one side and fast the other (Hilt to the right like the Form 3 Obi wan stance)
The Knight turns his Ox guard into a thrust and then side-steps into a H-cut. The Plow is very strong in the centre and blocks the first thrrust easilly but cannot counter in time so must block the H-cut. The knight with the initiative decides whether or not to thrust with another ox around their blade or with a straight thrust by the weakness they sense from their opponennts block. Did the first thrust weaken the second block?
He thrusts with a angle step (Side step at a angle forwards or backwards) and the oppossing knight cannot retreat and so must advance to bind. This advancing momentum is then used by the knight to pivot him over his hip onto the ground and the crowd cheers. Of couurse this was all staged and most battles don't even last this long.
The Jedi have to refine their techniques and ideas so that they are quicker, crisper, and much more efficient. Because of the fact that the lightsaber has no hilt changes much and reveals the wisdom of Form 1 - Simple, powerful, clean defense and attack makes sense with a lightsaber. "Know your Self."
Beating: Double hitting a blade prevents their ability to stick, slide and measure. This defense can throw off opponents who like to be in control and like to play around with their blade control.
Throwing: If they strike and stick throw their blade away from you and down giving you mechanical advantage over their blade.
Scooping: This is like a throw that continues on around and down.
Lifting: This is seen when luke faces vader in return of the jedi. The lift is a attack/ block that displaces people trying to occupy the center. Fool is a good guard known for this.
Sliding: If they press; slide and attack their hands.
Winding: Taking the initial blow roll the blade around and over displacing their bladeso that you throw their energy away from where your hilt would be.
Deflection: This is where you hit their blade with a parry that redirects them away from the centre injecting energy into their blade.
Blocking: High, Middle, Low and Circling Parries are the most practical and at any time they can turn into any of the above defenses.
I would advise that if they give you energy; use it but avoid as much as you can blade stickiness. Throw them, beat them, block them and if they try to bind flank or use these to have a powerful sense of blade control, not finesse but purposeful crisp actions. "Do not fence a knight." - "Know your enemy."
All it takes with a lightsaber is one blow so using strong blade control and the guards will give you a sense of fighting on your terms. The jedi does not fight their game and seeks every positional advantage possible. The harsh realities of the western sword styles was if it did not work brutally why use it?
Blade control/Blade testing: If you are against a superior opponent attack their blade every chance you get; stop trying to hit them, attack their blade. Like surfing take every wave as it comes and trying not to think too much, just relax and feel the rythem of the engagement. You will find better opponents will be annoyed with you and want you to attack them or stop moving around and attacking their blade because they want you to overextend, mistime, and be drawn into their wheel house. Attempt the defenses above and never let them bladecontrol you. "Know the terrain."
Mistiming: The chinese/japanesse/korean sword schools are masters of mobility and mistiming. Imagine we are dueling with muskets, if I cause you to fire and miss, I can walk up and fire. They stop, start, pause after a attack, jump, cross step and flick their blade knowing it takes very little to defeat someone. Animals play a big part in their teachings like for example the monkey. You might think its antics are amusing until they kick you in the shin or hammerfist you in the face. The monkey misdirects and fakes them out and can absorb fierce attacks. Learn to step one way and then reverse or strike one side while moving to the other or implying one atttitude when you are really just provoking a reaction like a boxer pooching his head forwards. I would enjoy moving forwards aggressively only to retreat/parry/thrust you would be surprised how often this works. Sport fencing is excellent for fitness and mistiming. A pause can be as useful as a attack. TPLA teaches these things very well from what I have seen. "Deception is the art of war."
Guarding: "Control; you must learn control!" - The positional advantages of the guards and knowing how to use them for control, defense and attack will allow a greater mechanical advantage over your opponent. By simply placing your blade at a angle it can move slower and still defeat the fast because of mechanical advantage. RG being the Yin to the FG Yang has some deficiencies that require understanding. Bill "Superfoot" had an extraordinary career but could only kick with one foot. RG is only powerful one way/side and the other side flicks and is fast but cannot hold positions with force. This does not make it weak it makes it unusual like old Bill "Superfoot." His number one techneque was actuall a slip backwards, he used it time and again to tremendous effect to chamber his superfoot! Guarding gives all styles their substance; they are like the bones of combat.
I would love your feedback and your tactics and strategies! Happy hunting!
Kind Regards
Bluesky