As you asked for it bluesky here you go my ideas for flanking at speed attacks

I've been thinking about the "speed" concept some more, I have decided its all well and good to hit faster then your opposition, but that forces them to block and any good duelist I'm assuming can block what ever is coming at them. So basically my ideas for speed comes down to moving out and around your opponent whilst keeping in your combat stance
For Example
Say your dueling with your opponent, it is possible to move around but your opponent will either follow you or retreat depending on what direction your moving, therefor if you want to strike into a completley open area (the back) you will have to find away of distracting them and getting behind them in the fastest possible time
> Move quickly out diagonally from your opposition with one side step
> Begin a quick succsesion of angled strikes to your opponents side
> Do one last side step to move in behind your opponent
> Danger!!! Turn as quickly as you can preferably whilst you are moving towards your opponent
> Strike quickly before they turn around to block
(Your movement should be quick and in only two to three motions, whilst keeping your footing on an offensive position)
Im thinking even if they do turn around and block, if your fast enough you may be able to follow some attacks to the open spots because of the speed with which they had to turn.
On the subject of side steps, your position of your feet will be critical, if you move horiziontally equal (defensive stance) you should be able to block attacks on the move, however if your moving quickly in an offensive stance you can land a barrage of shots
Pro's and Con's
Pro's
> If moving with enough speed you should be able to land a very damaging strike to your opponent
> Unpredictable if coming from a grab or close range attack
> Able to defend and attack whilst moving
Con's
> If you move to fast in the offensive stance you might go crashing into your opponent
> Only effective once in a fight, your opposition will most likely learn after the first time (if you don't win after the first time) and learn to turn around
> The strike's most dangerous spot is where you turn around. so you have to find a way of turning quickly (if possible use this turning time to give more power to your strike)
I think thats all my ideas summed up